DEmul 0.582 WIP
El nuevo demul trae las siguientes novedades:
 - ATOMISWAVE: Crash fix
 - CORE: Autoregion if booted without disk fix
 - CORE: SSE2 optimizations, critical core corruptions fixed, much more stability
 - CORE: Savestates fix
 - CORE: Various fixes from the Issue tracker
 - DC: Dev.Box bios autoregion
 - DX10: NAOMI2 irq fix
 - DX11: Aspect ratio for 2nd shader filter's pass fix
 - DX11: Framebuffer rendering fix
 - DX11: Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4)
 - DX11: Rotate 90/270 fullscreen aspect fix
 - GDR: gdrDemul is back from grave
 - GPU: Aica dsp fix
 - GPU: Lightgun mark fix
 - GPU: YUV transfer out of RAM fix
 - HIKARU: Full screen added
 - HIKARU: Minor fixes and speedup
 - NAOMI2: Club Kart little controls fix
 - NAOMI2: Color/diffuse lerp value
 - NAOMI2: Delay irq and TL status
 - NAOMI2: Diffuse and specular intensity
 - NAOMI2: Fake shadow fix
 - NAOMI2: Layouts
 - NAOMI2: Znear/zfar fix
 - NAOMI2: Spot/point lights fix
 - NAOMI2: Opaque modifiers
 - NAOMI2: Optimize/refactor
 - NAOMI2: VS3 stupid bug fix
 - NAOMI2: Shadow intensity fix
 - NAOMI: 18 Wheeler DX steering fix
 - NAOMI: Soul Surfer floormat/controls
 - PAD: Fixed jump to the BIOS when focus lost
 - PAD: more precision for analogs/guns
 - PAD: xinput stick, xinput crash and compatibility fix, xinput rumble support
 - PVR2: fix single modifiers (Soul Calibur)
 - PVR2: fix specular
 - SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat)
 - SH4: MMU critical bug fix and speedup, all WinCE games are playable now
 - SPU: Sound stretching for slow machines
 - VMU: Beep fixed, speedup
 - VMU: Default setting changed, VMU screen disable option added
Screenshots:
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